The beta wrapped up after six months, and on November 16, 2011, "Music Beta by Google" became "Google Music." The service opened up to everyone in the United States, no invites needed. On Honeycomb-because the app-supplied UI pieces and the OS-supplied UI pieces were made at the same time-the app, by pure luck, actually looked cohesive. On Honeycomb, the app has a fuzzy glass background, flatter buttons, and blue, Tron-inspired laser-beam UI bits pulled in from the OS. On 2.3 Gingerbread, this meant flat gray and black OS menus that clashed with the shiny, glassy UI of the app. The phone version of the app had this fuzzy glass background and glossy, rounded gradients for all the main buttons, and then from there, it would pull in native UI widgets from the operating system. Various bits of UI rarely matched anything else, and the app would give different looks depending on what OS you were on. These were the dark days of Android UI design when Google had no guidelines at all, and the company would ping-pong between different styles depending on what month it was. The app worked on Android 2.2 Froyo and up, and there was even a special tablet version for Android 3.0 Honeycomb, the first version of Android to support tablets. While the Google Music web app was a straightforward, simple design that wouldn't look that out of place today, for a long time the Android app kept getting stuck with some, uh, interesting ideas about UI design. It looks positively modern compared to the YouTube Music web app, which looks like a big phone app. There was a navigation pane on the left, a big content section on the right, and a player at the bottom. The website was good-looking, with a black-text-on-white design and blue and orange highlights that matched a lot of the Android Market aesthetic at the time. The web app required Adobe Flash to play music (remember Flash?), meaning, at the time, it worked on just about everything that wasn't an iPhone. The beta launch clients were for Android and a web app at. About two months into the beta, existing users were able to invite friends. Early members signed up and waited for the fateful day when an invite would hit their email inbox. The beta launch was in the typical style of Google betas at the time, where an invite system reduced the initial ramp-up load. It was specially designed to work well with iTunes and Windows Media Player and would grab playlists, play counts, and ratings from those apps. From there, your music would work on any client. Checkmate, music pirates.Ī big part of Music Beta was the Music Manager app for Windows, Mac, and ( two months after launch) Linux, which would upload your entire music collection to the cloud, where Google let people store up to 20,000 tracks for free. Shuttle 2 Music Player is available on the Google Play Store with a 14-day free trial, after which users can choose to pay for the full version or continue using the free version with limited functionality.You can still feel the icy hand of Google's legal department in the original Music Beta invite, which helpfully informs the user at the bottom that "Music Beta is only for legally acquired music." You've got to super-seriously pinky promise that none of your music came from LimeWire. The app also includes a custom-built 10-band equalizer with frequency response graph, Android Auto support, batch tag editing, Chromecast support, album shuffle, sleep timer, replay gain, and a range of themes and customization options. It natively supports FLAC and Opus codecs and allows users to stream music from Emby, Plex, or Jellyfin media servers. Shuttle 2 Music Player scans folders specified by the user and reads file tags itself, resulting in a more accurate and reliable music library. It's rewritten from the ground up in Kotlin, offering improved speed, reliability, and a modern user interface. This feature-packed music player is a sequel to the original Shuttle Music Player. If you're looking specifically for a offline music player, Shuttle 2 Music Player is one of the best options.
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